Okay, John
Did you mean for me to make a new topic for the game as far as a tenet or something? Just to clarify? If you meant create a page for the whole game, this web is it.
-- TrevisMartin - 19 Sep 2006
Ok, after looking over the SampleComponent some more, I think I see what was confusing me. The Tenent page doesn't have that form at the bottom. Is that intentional? -- JohnHalsey - 19 Sep 2006 - 12:23
Yeah, I meant to show us how to do the Tenents, but, looking at it, I think it has to be the person who originally added the Tenent, right? Don't they need to put in how many coins it cost them?
I'll try it out. -- JohnHalsey - 19 Sep 2006 - 12:14
The Tenet page doesn't have the form because its just a search listing of all tenet pages. Each new page you generate will have the form at the bottom. I can do a demo, all I have to do is edit the sig name so it subtracts from the right person.
It seems though that you have figured it out pretty much. -- TrevisMartin - 19 Sep 2006 - 13:47
Testing... Its been a while so I've forgotten all the comment mode types...
-- TrevisMartin - 19 Sep 2006 - 14:04
That's better. So any questions?
-- TrevisMartin - 19 Sep 2006 - 14:06
So, I'm guessing the second column in the SeanHess 00 00 format is how many coins I earned, is that right?
This is pretty slick, I like how after screwing up my tenet page, I was able to edit it, change those numbers, and it calculated my coins correctly.
Can you change the refresh amount too? Or does it have to be 5?
-- SeanHess - 19 Sep 2006 - 14:40
Yep the second column is earned coins (refreshes, complications). Refreshes can be whatever we make them... whatever you enter into the box. 5 is probably left over from the last time. (Don't have my rulebook on hand, I think standard refresh is 5 unless we change it. I don't have the new one yet.)
-- TrevisMartin - 19 Sep 2006 - 15:56
Me comment testing again
-- TrevisMartin - 19 Sep 2006 - 16:30
I might put up a mirror of this site with the previous release of the software (which was faster than this one as I recall.) to see if its a good performance improvement. I only switched to this release in February and it has some nice bells and whistles added on but nothing we can't live without.
either that or I'll try running it off a home server with mod_perl or speedy CGI installed.
Hope it's not putting you guys off too much.
-- TrevisMartin - 19 Sep 2006 - 21:18
Well, the change-over was pretty painless for me. Sweet dice roller too!
-- MarkWithers - 20 Sep 2006 - 03:10
Trevis... i think it's your turn to propose a tenet. Let's the game going again I think we're familiar (enough) with the UniWiki? to keep playing.
Remember to challenge/discuss what's been prosposed already!
-- SeanHess - 20 Sep 2006 - 10:39
Indeed! I'm anxious to discuss this tech level proposition... but Travis needs to post it offically in that page I made for him so that he can properly subtract the coin from his account.
Speaking of which, has he made an account, yet?
If not, and if you have an idea for a Tenent, Trevis, that doesn't outright go against what he proposed, go ahead and post it for discussion. Gotta keep the momentum!
-- JohnHalsey - 20 Sep 2006 - 12:59
Posted a tenet. Also note that the comment box in the topics is now fixed and should be used for all comments. (I can change the output to something other than red if that isn't good for you all.) We played with the comments interspersed in the regular text but if you think we should seperate them to the bottom of the pages or even to an attached page, let me know. There's a lot of stuff I can tweak here. If you have an idea, please mention it.
Travis has not yet registered.
-- TrevisMartin - 20 Sep 2006 - 16:57
Trevis, can you make it possible to toggle comments? Maybe there could be a checkbox or a button, and it turns the comments on and off.
That would be ideal, in my opinon.
-- SeanHess - 20 Sep 2006 - 20:27
Well, I'm not sure how to toggle them without grouping them together. Which means they can't really be interspersed with the text. But here's a little javascript magic that looks pretty good. Look at SampleComponent. What do you think?
-- TrevisMartin - 20 Sep 2006 - 22:33
OK for me to go ahead and add a Tenet now?
-- MarkWithers - 21 Sep 2006 - 01:10
I imagine so, everyone else has. In fact I'm not sure we really need to do the tenets round robin, maybe one tenet a day per person, with the tenet phase ending on Sunday or something?
-- TrevisMartin - 21 Sep 2006 - 01:14
Trevis... that's excellent. Can each comment be opened and closed like that? That's exactly what I had in mind.
I like the idea about the tenets, but can we end saturday or monday? I'm busy sunday.
-- SeanHess - 21 Sep 2006 - 06:51
Hmm, I'm not sure how well that would work. Seems like it might get a little jumbled... but we can try it.
The reason I'm hesitant is that the Tenents are, in my estimation, the most important part of the game. If everybody is not completely happy with them, they're not going to give their best. So, lets say Tenets are open until Monday... but, if someone isn't happy, we can extend it a little longer.
-- JohnHalsey - 21 Sep 2006 - 06:58
Sean, I could change it, possibly, so that each seperate comment could open and close. And maybe then the comments could still be interspersed with the regular play text. I was worried that that would be too messy.
However I haven't found a way to setup a trigger to open or close all comments together unless they are contained in the same div (i.e. grouped together at the end of the topic.) Which is what is demonstrated in SampleComponent right now. Are you saying you think it would be better for each comment in a topic to fold seperately, or for all of them to be in the same spot and all fold together. And if each comment folds do you want them interspersed in the regular play text (I admit it would be good for continuity.)
Also do you like being able to hide the play and comment boxes or no?
John, Mark, anyone, what do you think?
John, on the tenets we can go till whenever, until nobody has any more tenets to propose (everyone passes) and round robin is fine if you want to do that. It might make us consider each more carefully. I just thought it might be easier to not worry about round robin during tenet phase. Either way... Any other opinions?
-- TrevisMartin - 21 Sep 2006 - 14:15
I was able to make the individual collapsing comments. See TestTopic0 in the Sandbox Web. Is this what you had in mind Sean?
-- TrevisMartin - 21 Sep 2006 - 22:08
Yeah, I like how that works. I suppose you could make them all open to start with, and if you just wanted to read the narration you could go through and close them all?
Why were you worried that it would be to messy? I kind of thought that if you could close the comments it would make it less messy?
"Also do you like being able to hide the play and comment boxes or no?"
I'm not sure I understand what you mean? Are you saying we can hide the input boxes? Weren't we already talking about hiding the comments? help?
Thanks for the great work! Has anyone heard from travis? What happened to him?
-- SeanHess - 22 Sep 2006 - 06:56
Hey... I finally got registered over here. Still haven't finished going through the tutorial, though.
~~~~
-- TravisCasey - 22 Sep 2006 - 08:35
Yay! Alright, now we're kicking.
So, are we doing 1 tenet a day, or are we still taking turns?
-- SeanHess - 22 Sep 2006 - 08:53
I think 1 tenent a day should be ok, since we're discussing them pretty heavily.
And, welcome to Travis! I was about to give up on you! Will you be able to post more regularly, now?
-- JohnHalsey - 22 Sep 2006 - 09:08
"Also do you like being able to hide the play and comment boxes or no?" I'm not sure I understand what you mean? Are you saying we can hide the input boxes? Weren't we already talking about hiding the comments? help?
If you look in SampleComponent you'll see I used the twisty to be able to hide the input boxes on the page as well. I don't know if that's good or not. It's kinda neat not to have the extraneous stuff showing right away. So, hide the input boxes or no? It's really an aesthetic decision. Maybe it will just get in the way of useability.
Actually it's all just me geeking out on the javascript twisty module
I'm going to set up the collapsing comments to intersperse with the regular text, that way it will be easier to follow the coversation in the scenes.
-- TrevisMartin - 22 Sep 2006 - 10:17
If I may-- I'd like it if you didn't hide them just yet, as we're using them an awful lot. Once the game gets started, though, it would be ideal to be able to hide them like that.
-- JohnHalsey - 22 Sep 2006 - 10:54
On starting the scene bidding, two ideas present themselves.
Whoever starts the bid makes a scene topic, calling it SceneOne or Scene01 something equally generic and we bid inside the topic. It can always be renamed IF we want chapter like scene names.
We can start a whole seperate topic, discussion or regular game form that we use for all scene bidding.
I suggest that scene bid be limited to 24 hours. Whoever has committed the highest bid at that point gets to frame.
-- TrevisMartin - 25 Sep 2006 - 20:42
I bid 5
-- JohnHalsey - 26 Sep 2006 - 06:23
I just found this page, boy do I feel like an idiot :P
4
-- DaveMG - 26 Sep 2006 - 07:03
This is my bid for the first scene 1 coin
-- SeanHess - 26 Sep 2006 - 07:20
And here's my bid for first scene
01
-- TrevisMartin - 26 Sep 2006 - 08:16
Ack, just got myself re-registered. How do I do the hidden bid thingy?
-- MarkWithers - 26 Sep 2006 - 10:07
Put your bid in comment marks like this
<!-- My bid -->
-- TrevisMartin - 26 Sep 2006 - 10:15
Well, in that case, here's my bid!
7
-- MarkWithers - 26 Sep 2006 - 10:21
Dave,
You may be an idiot, but your OUR idiot.
(BTW was that your bid post?)
-- TrevisMartin - 26 Sep 2006 - 10:46
It certainly was, I'm ready to go!
-- DaveMG - 26 Sep 2006 - 23:38
Whew. Got re-registered on the wiki, and here's my bid!
5
-- TravisCasey - 27 Sep 2006 - 12:07
OK, I've framed the scene, and made a few characters. I hope you all like the initial hook, I think it'll be pretty fun myself. If someone with a bit more patience and wiki-power could go over my stuff to make it all look a bit nicer, and go in the correct places, then that would be really cool.
-- MarkWithers - 28 Sep 2006 - 15:55
You did fine Mark, that's a great beginning!
On formatting stuff, if you guys want to, you can look at some of the scenes in the old Uniwiki Web?. I suggest we keep all the stuff in components as bulleted lists which you do by typing 3 spaces, a * another space and your list item, like so.
* trait
* trait2
All wiki formatting applies to the comment boxes too. I can put in a formatting guide (hidden in a twisty) into the topics so we have it handy for posting if you think it will help. If you just want to learn some formatting play around in the Sandbox a little. All the formatting rules are in TextFormattingRules
This is what I suggest though, go ahead and pay for almost everything inside the scene itself then when you do seperate component pages for locations or characters, instead of your name in the signiture box put the name of the scene and the coins spent.
I usually try to keep as much as I can in the flow of the narrative. Just put a [1] after everything you are paying for. It's usually pretty obvious what it is for. If someone has a question, they will ask. If you think you need to clarify just put something after the coin note as in [1, dialogue] [1, intro] [1, exit][1, trait, SomeGuy?]
You don't have to list scenes or components in the scene and component tracking pages. I have search strings there which pick them up automatically.
Name your new components with WikiWords if possible. If you don't want to or one doesn't fit, I have a plugin active which lets you use single words by putting a dot in front of them like this
.Name
Also, you can do it by putting the word in double brackets like this
[[Name]]
I'm thinking about making it so that each component just finds its own traits from the scenes but that might require a little work.
Any questions I can answer or things I can do to make this easier? Just let me know and I will if I can.
-- TrevisMartin - 28 Sep 2006 - 18:41
That all sounds great, Trevis! Thanks for the formatting advice!
Now that we're done with the Tenent phase, you can go ahead and hide the comments that went along with them, if you want. In fact, if I get some spare time, I may study what you did for the other ones and help you out.
-- JohnHalsey - 29 Sep 2006 - 07:03
Oy, nevermind; looks like you had to use programming code to do that, which I know nothing about >.<
And, I doubt it needs to be said but, just in case, the order will go:
Mark, Sean, Travis, Trevis, Dave, John, etc...
-- JohnHalsey - 29 Sep 2006 - 08:35