Kundar Mowe [1, Inroduction] moved swiftly through the ship, issuing commands as he walked [1]. "Initiate lockdown three-red" he barked into his comlink [1], letting his crew know that the bridge itself was to remain lightly guarded whilst all other personel quietly made for the escape pods. If all went to plan the genemod would attempt to take his ship and be utterly vapourised by the satelitte defences around the prison world. Riddng himself of the burden of Elaissa and a hideous genemod in a quick burst of rail cannon fire on some backwards world would further secure his position with the Council. [1]
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And I'll pass to John! I didn't pay for a section of that as it's stuff that might happen / intention, although the securing of his reputation is a fact, if all else goes to plan .. well, of course the diabolical scheme will work! -- DaveMG -- 22 Oct 2006 - 17:36:44
Introductions in Scene Framing has always confused me; but, according to the revised Uni, I don't think you, as the Scene Framer, would have had to pay for introducing Kundar Mowe. -- JohnHalsey -- 23 Oct 2006 - 17:47:19
Mowe's mirth was cut short as a dreaded blue light began flashing[1] along the track lights--a PlasmaStorm [1] was coming. Now, of all times, the space navigator's worst fear[1] had to form! Already, Mowe could see the blueish white crackling through the starboard portal that hailed a dangerous buildup of irradiated ions. A Class 4 storm could destroy this transport ship; some Class 6's had been reported that would give a capital ship pause [2]. Escape pods would be like so much chaff before the wind in a storm.
The computer ran a few preliminary calculations; less than 5 minutes til the storm broke [1], but it was too soon to tell how powerful it would be.
A calm, pleasant voice came over the speaker, belying the lethality of the situation: "T-minus 4 minutes, 59 seconds and counting. . . T-minus 4 minutes, 50 seconds and counting. . . "
-- JohnHalsey 06 00 -- 23 Oct 2006 - 18:08:29
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Hmmm... John can you quote the relevant passage on that? In mine, if the scene had picked up in the old location then Dave would gain control of all the components in it. If a new location then he has to pay for introductions.
Questions though, Mowes ship, the ship Mowe is in, is it the transport ship that docked with the station or the capital ship in orbit?
Isn't the immediate setting for the scene so far a passageway aboard said ship, not the whole thing?
John your narration seems to indicate that Mowe is on the bridge where Dave just has him moving through a passage. And if the bridge he is referring to in his order is the one on this transport ship why would he go there himself, given his order?
Oh wait, I see that as interpreted by John we are talking about the trasport ship, though Dave just says Kundar Mowe's ship, not specifying which one we are talking about. We seem to be missing the Location component for the ship which might have the trait of Escape Pods.
I like the direction, but clarification would help some. -- TrevisMartin -- 24 Oct 2006 - 01:18:44
I pass for right now.. I'm too busy to post this morning, and I don't have ideas of yet.
-- SeanHess -- 24 Oct 2006 - 14:17:22
Confusion! For the life of me, I don't know why I thought Mowe was on the bridge. I read that post half a dozen times; don't know why I thought that. I'll change it.
Also, I was going on the assumption that the ship they were on was the transport, still docked. Therefor, I felt that it was part of the same location. It could certainly be interpreted either way.
I'll fix it when I get some time to take out direct references to the bridge. -- JohnHalsey -- 24 Oct 2006 - 14:54:12
[1, interrupt]
KundarMowe [1,control] changed his mind as the Trasport Ship's [1, control] Computer [1, create] counted down. He spoke again into his comlink "Belay last order, return to duty stations, set emergency condition Two." [1] He reached the Bridge [1, create; 1, location change] just as the PlasmaStorm [1, control] broke. PlasmaStorm intensity Level 6 [1, Trait ], emergency protocol 4 is recomended" The computer noted calmly. [1]
-- TrevisMartin 10 00 -- 26 Oct 2006 - 08:17:33
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And I pause. I actually spent 11 coins there. I'm wondering if it would be better to do all the mechaics in comments. Hmmm...
I was working on something that would allow the Components to pick up their Traits on their own.
Unless somebody stops me I'm gonna create the Capital Ship and use PlasmaStorm to destroy it, marooning everyone here. -- TrevisMartin -- 26 Oct 2006 - 08:37:34
I'm not sure... It'd look a lot less cluttered if we did it in the comments, but would it become too confusing?
And, it doesn't look like anyone has any objections. We have 24 hours to Challenge, anyway, so go ahead and Do What Thou Wilt. -- JohnHalsey -- 27 Oct 2006 - 18:02:54
Oops, I'm out of coins. Hmmm.... Next! (Would be Dave unless someone interrupts. -- TrevisMartin -- 28 Oct 2006 - 08:09:47
The Tansport [1, Control] groaned and shuddered as the first edge of the storm struck it's hull[1]. Kundar Mowe [1, Control] watched closely as his Helmsman struggled to maintain the ship in flight [1]. Mowe scanned the security feeds from around the ship [1].
"I know you're there Galesi." he muttered. The incoming storm might have forced him to change his plans, but he was nothing if not adaptable [1, trait]
-- DaveMG 06 00 -- 30 Oct 2006 - 10:41:54
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I think we have a comlpication here, between the Transport and the Storm (controlled by Trevis?). I think there's three dice per side, and I'd like to purchase an additional dice for the Transport to represent the fact that the main bulk of the Storms power was spent destroying the Capital Ship. -- DaveMG -- 30 Oct 2006 - 10:44:24
From the dice roller (after I figured out that there were seven dice to roll not six): 10, 1, 9, 4 for the transport, 8, 6, 10 for the storm. Does that seem right? -- DaveMG -- 30 Oct 2006 - 10:46:27
What were you drawing on for the transport? Other than it's role and the extra dice you bought, I'm not sure what else you'd be drawing on. I wouldn't think having a bridge and a computer would really help it in this scenario. -- JohnHalsey -- 30 Oct 2006 - 11:46:33
I don't think it is really a complication until you try to change a component you don't control or declare an obstacle to an action something else is taking. If you were to try to add the trait "unable to destroy transport ship" to the PlasmaStorm for example, that would be a complication because you would be trying to affect a component you don't control. Probaby the more intuative way to do this would be for you to take control of the Storm and try to destroy the ship. Or if you are wanting the ship to survive try to alter the storm as I mentioned above
Either way you can draw dice but then you have to wait until everyone else chimes in (at least myself being in control of the other component.) And then we don't roll until we agree to close the complication. So you make your statment then John, Sean, Travis and Me all have a chance to delcare coins for one side or the other. Narrating justifications when necessary. Once someone calls to close it, then you roll all the dice.
You also need to spend your one to conrol the transport (it wasn't in your sig). -- TrevisMartin -- 30 Oct 2006 - 18:21:07
Well I well and truly made a hash of that I blame trying to catch up at work! Let me head back and edit my entry into something more resembling sense -- DaveMG -- 30 Oct 2006 - 21:16:07
Aw, didn't mean to scare you Dave. I'd still like to see a complication start (it'd be great to earn back a coin or two.) I don't have the coins to start an obstacle for you. -- TrevisMartin -- 31 Oct 2006 - 00:32:34
RyleGalesi [1, Intro] held on tight to the bulkheads as the first wave of the plasma storm rocked the ship. One arm in front of the other, he pulled himself up the maintenance shaft [1] to an access panel. Using his enhanced senses, he locates the pathways of the helm controls [1] and shorts them, making it appear that the storm was interfering with the ship's controls [1, Control, 1, Trait].
With the Transport on an "apparent" course directly towards the plasma storm, the crew would have no choice [1] but to flee to the Black Room [1, Trait].
And Ryle would be waiting...
-- JohnHalsey 07 00 -- 31 Oct 2006 - 16:22:50
[1, Interrupt]
Kundar Mowe, monitoring the ships security feeds, noticed the short as it occured[1], giving him just the opportunity he had waited for. An evil smirk crossed his features as he triggered a chemical scour of the maintenance system[1].
-- DaveMG 00 00 -- 01 Nov 2006 - 12:30:25
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I think there's a complication here, with the chemical scoure of the maintenance pathways likely to adversely affect Ryle. As I understand this I'll be getting 1 dice for the 'Chemical Scour' and I'll add another of 'Organic Acid' to describe the chemicals in a little more detail. If I've gotten this right so far let me know and I'll add that coin to my cost above. Otherwse let me know where I'm going wrong -- DaveMG -- 01 Nov 2006 - 12:35:25
Aye, you're doing that right. I'm not sure whether or not you would add Mowe to that challenge, though, pulling on "Repulsed by GeneMods". That might be a group call. Also, there's no need to pay a coin for Mowe's evil smirk, though I would say that a coin should be paid for the act of noticing the short and/or knowing what it meant.
I don't have many more coins to spare, so I'll just pull on Ryle's enhanced senses to detect the acid before it even gets to him, and his enhanced speed to escape. And a free die for his name, of course.
Anyone else going to weigh in? -- JohnHalsey -- 01 Nov 2006 - 19:31:06
John could have started a complication by not controlling the TransportShip before trying to short the nav system.
As it is Dave, you can do one of two things, declare the Chemical Scour to be an Obstacle for Ryle which seems to be what you are doing. (Essentially, the Chemical Scour is a prop component that you created that will interact with Ryle, burning him.) Or you can go ahead and add something like ,"which promply dissolves Ryle into a mass of goo [1]." to the end of your entry in which case it's a compliction because you are trying to Add traits to Ryle without controlling him. Then you can go on from there you can draw dice for the Chemical Scour, the acid and Mowe himself (his name, at least, would be worth a coin) since he is using this process as a weapon to hurt Ryle with.
It's POV really, weather you see this as a conflict between Mowe and Ryle or between the Chemical Scour and Ryle. And I agree with John, you don't have to pay for Mowe's smirk, that's color but do have to pay for him noticing the short. I think the rule of thumb is "something that needs to be written down so we remember it."
I can't figure out a way in on this one so I have nothing to add. -- TrevisMartin -- 02 Nov 2006 - 00:12:26
Ok, that makes sense guys, although both times I've played face to face, we've used the first method you mentioned (creating an obstactle and interacting) rather than the second (adding traits to something you don't control then starting the complication), either I never picked up that from the book or it's more prominent in a newer version? Either way is fine so it's all good.
So as I see it the Chemical Scour is getting three dice: Chemical Scour, Organic Acid and Kundar Mowe. Ryle is getting three dice likewise Enhanced Senses, Enhanced Speed and Ryle Galesi.
If that sounds right then would someone like to do the roll? -- DaveMG -- 02 Nov 2006 - 08:08:20
It's sorta tricky the way I phrased it. Remember that an event is seperate from a trait on a component caused by that event. So that 1 in my example above is really just the 1 you already have after "maintenence system" I'm just editing your effect to explicitly say it will affect Ryle. So I'm not actually adding traits to him, but I'm making it clear that I will if I win the complication. The complication is triggered by me merely targeting Ryle with the event. I'm thinking in general that being specific like that will be helpful for us.
We might be being a little sloppy with that. If you merely say something in narration that is a trait, then you can add it. But if you are adding a trait that is the logical result of an event, then you need to pay for both the event and the trait. According to the rules anyway. I have the old rulebook too Dave, and I've been rereading the complication section in Chapter 6, the narration in Chapter 5 and Game Flow in Chapter 3. If we get too confused I'm sure Ralph would help us out. -- TrevisMartin -- 02 Nov 2006 - 16:17:08
Oh, Dave, since complications close automatically after 24 hours you can go ahead and roll (since you're originating.) -- TrevisMartin -- 02 Nov 2006 - 17:00:35
I got a 7, 9, 4. One success. -- JohnHalsey -- 02 Nov 2006 - 19:44:42
I got lucky and rolled : 1, 3, 2. I think that means I get 6 coins and John gets 3?
DaveMG 00 06
JohnHalsey 00 03
-- DaveMG -- 03 Nov 2006 - 09:41:50
A wash of caustic foam sprayed into the maintenance tunnels, catching Ryle unaware. A rancid stench filled the air as the skin on his forearm began to dissolve [1, Trait]. Hissing in pain he dropped down the shaft and ducked out of bulkhead space, clutching his arm[1]. He needed to find another way to achieve his goals, and fast.
-- DaveMG 02 00 -- 03 Nov 2006 - 09:53:54
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Ok, I want to resolve my portion of the conflict by saying that bits of Ryle's burning skin land on the helm control circuits, burning them out for real. Since this is conflict resolution, does that mean I can add traits to the transport ship without controlling it? And do I need to spend a coin to erase the trait of it ~seeming~ to be shorted out, or can I just spend one coin to swap them out? -- JohnHalsey -- 03 Nov 2006 - 15:04:26
Oooh, neat I'm not 100% but I think you'd have to pay for it. As you've already paid for a Trait like that though I'm not sure, we could call it 1 coin for simplicity? -- DaveMG -- 03 Nov 2006 - 16:27:59
Nope, don't need to control anything before adding traits after a complication. Dave, I really liked the maintenence system scour so, per the FanMail tenet, I'm awarding you a coin for that one.
DaveMG 00 01
-- TrevisMartin -- 03 Nov 2006 - 17:42:53
Well, unless anyone else wants to add their 2 cents, I'll go with what Dave says and just pay 1 to change the Trait. -- JohnHalsey -- 03 Nov 2006 - 19:56:23
Unbeknownst to Ryle, his hurried movements escaping from the cleansing foam tossed little bits of burning flesh onto the delicate circuits he had exposed [1], shorting out the helm controls in truth[1, Trait].
-- JohnHalsey 02 00 -- 03 Nov 2006 - 20:01:56
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I changed my mind and just added a new Trait, so that the prop's Importance wouldn't be screwed up. -- JohnHalsey -- 03 Nov 2006 - 20:04:27
I guess it would be Mark, Sean or Travis next but we haven't had much activity from any of them. Trevis, do you want to go ahead and take a turn? Is there some 'paring' we could / should do to indicate active players? -- DaveMG -- 06 Nov 2006 - 15:09:38
Everyone, email nudge Sean and Travis. I think its important that we let them know we miss them.
I can't go at the moment because I am completely out of coins. I'm out unless someone wants to lend some, we do a scene close (someone can pick up the scene again, all a scene close really means is Dave closes and all control over everything in the scene is reset, it doesn't mean the scene necessarily ends.) Or someone can pass a tenet awarding more coins to everyone. -- TrevisMartin -- 06 Nov 2006 - 18:50:03
We can probably pare out Mark, unless we want to email him too. -- TrevisMartin -- 06 Nov 2006 - 18:50:31
Goodness, I didn't realize Travis hasn't posted at all this scene! And Sean only once... very unusual. I'm fine with wrapping the scene if everyone else is; the helm shorting out seems a great place for a "commercial break," as it were ^_^ -- JohnHalsey -- 06 Nov 2006 - 19:25:57
Kundar Mowe grimaced as the systems shorted out, throwing the Bridge into temporary darkness [1] before the emergency lighting blinked on. The serene automated voice spoke again "Hull integrity reaching threshold, please brace for emergency manouvres" [1]. Mowe strapped himself into a nearby harness [1] as the ship shook violenty [1]. Minutes passed in furious turmoil until a calm finally descended on the vessel [1]. The storm seemed to have dissapated [1]. [Scene Ends]
-- DaveMG 06 00 -- 07 Nov 2006 - 14:00:09
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Do I need to pay a coin to end the scene if I started it? My rulebook isn't here but let me know if I should pay another coin. -- DaveMG -- 07 Nov 2006 - 14:01:37
Nope, you just declare it ends. You do have to pay a coin to "fade to black" if you want to prevent anyone else from picking this scene up again in a new scene. Otherwise it's just over. -- TrevisMartin -- 07 Nov 2006 - 15:28:53
So Dave has declared scene to be over. Refresh
DaveMG 00 05
JohnHalsey 00 05
SeanHess 00 05
TravisCasey 00 05
TrevisMartin 00 05
I'm putting in refresh for the absentees until we can determine if they can be roped back in. New bids! -- TrevisMartin -- 07 Nov 2006 - 16:51:12